In order to start a blog correctly we have decided to begin with a
clear definition of this confusing term.
Gamification uses game mechanics
and dynamics to create game-like engagements in a non-game context. It’s the use
of game design principles (e.g., gaming psychology or game play scripts) to
engage individuals into areas such education, work, community participation or
fitness. Gamification is not a game, as players don’t really know they are
playing a game. It is created through a set of tools or incentives to achieve
goals, rather than mare entertainment. (Michael Wu, 2012)
Although incentives are good game mechanics, as people have been
using them for centuries, they do not constitute gamification by itself. Grades
or salary promotions for example can be seen as a form of incentive system; However,
they are not considered game attributes as they weren’t created with any game
design principle. If they were, they would be terrible ones, as it is the
reason why there are so many bored students at school and so many dispassionate
employees. (Michael Wu, 2012)
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