Since our
first post, we have talked about gamification: its definition, its three main categories:
External, Internal and Behavior change and so many more cool things such as this post.
There are great gamification applications
around the world, Telaflora, Dropbox, LinkedIn, Nike, Foursquare and Samsung
are just some examples, gamification is used every day and it is increasing its
impact in people lives from curing cancer to giving a smart solution to extreme
poverty.
Gamification has gone mainstream and companies
might think that it is not worth it, “it is not different”. However, they do not understand what
gamification really means. For companies, it gives the power to engage their
employees, engaged employees are productive employees. If you make the work as a game, employees will
spend more time working and enjoying the process. Enterprise gamificationdesign shows the process how you can develop it in your company taking into account
the mission, motivation, application and management.
After this amazing journey throughout
gamification, what is the most important lesson that you have to learn? Well,
it is pretty clear that turning boring process or normal situations into games
can be extremely powerful. Nevertheless, you have to know about game principles
and the correct features that can make reality your goals because it is much more than
building a simple game.
Read all our posts and design a successful gamification
strategy. Do not wait more! It's time to do it.
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